Edge, the UK’s finest games publication, collects a handful of games’ best writers (including Tiger Style’s own Randy Smith) to submit elevator pitches for the upcoming Minecraft movie.
Read the whole article at Edge online!
Waking Mars, an exploration-focused platformer for Windows and Mac OS X in which you discover and tend to a robust ecosystem in Martian underground caves, celebrates its second anniversary. It’s creators, a small indie team working under the label Tiger Style, were kind enough to answer a few questions coming from GOG.com’s Tumblr blogger-in-chief, GDoc. Let’s join Randy Smith (story/design guy for Waking Mars and Tiger Style’s creative director) and David Kalina (the game’s lead developer) and talk about inspirations, game design, and the transition from AAA development into core indie scene.
Tiger Style is a distributed collective, which means we live in different places, collaborate over the internet, and we all share in project revenue on equal terms! The line-up changes from year to year. Give or take this is the 2014 team making Spider: Rite of the Shrouded Moon!
Proceeding horizontally from top-left: Adrian Lopez-Mobilia (programmer), Scott Barber (musician), Bobby Arlauskas (audio), Jef Drawbaugh (musician), Randy Smith (creative director), Terri Brosius (writer), Jason Rosenstock (artist), David Kalina (tech lead / designer), Nathan Black (evil wizard / stuntman), Damien Di Fede (musician / programmer), Amanda Williams (artist), Randall O’Connor (artist / designer), Rick Tossavainen (programmer), Brennan Hornburg (artist), Ethan Greene (musician).
One of Bungie’s fabulous concept artists titled this piece “Waking Mars.” We appreciate the homage! See more work here.
It’s official! Tiger Style is working on the follow-up to 2009’s Mobile Game of the Year, Spider: The Secret of Bryce Manor! The new game is called…
…and we hereby promise it is going to fulfill your every fantasy about what a Spider game possibly could be! It’s bigger, better, deeper, richer, and ready for more platforms! We’ve got tons of exciting feature announcements, development updates, glimpses into the story, and so forth coming in the future weeks, so stay tuned here to our blog and our Facebook, Twitter, and Instagram.
What are you waiting for? Go check out the new website for Spider: Rite of the Shrouded Moon! Coming to you in Spring, 2014!
A few weeks ago when we launched the teaser at BlackbirdEstate.com, we also issued a press release that straight up revealed crucial secrets about our in-development new game.
Fortunately everyone was trustworthy enough to keep it secret, keep it safe. If after you scrutinize these documents, you feel a burning desire to share what you’ve learned, don’t worry. You only have to sit on it a few more days. We honor your trustworthiness!
Full size scan of the press release.
Forgive the sketchy look; this is what we affectionately refer to as “designer art” in the industry. Beautifully animated and illustrated versions are in development!
But here’s the first draft of the world map for our new game (website here!), which is set in Blackbird Estate. This is essentially a design document which helps us analyze how the player might explore the game and discover the story.
— READ MORE! MINOR SPOILERS AFTER THE BREAK —
Tiger Style’s crack audio department coming up with big plans to make our soundtrack and sound fx break more ground than ever before.
Have you seen the website for the new game yet?
Tiger Style does tons of research for each project, but we’ve never been good about sharing it. Now that our new game is far enough along, we’re hoping to change that. Join Creative Director Randy Smith on his whirlwind tour of the Voynich Manuscript, a real life story that covers history, linguistics, cryptology and even magic.
The Voynich Manuscript In 90 Seconds, at top, will give you the basics: 600 years old, illustrations of plants not from earth, writing that has never been translated or decrypted, evidence that it is probably not just a hoax, etc..
Here’s the complete version. 40 minutes is an eternity in these short attention span times, but you can always play it in the background while you work.
Ironically, this has almost nothing to do with our new game, it’s just a passion project that Randy dusted off to share. But follow us here and on Twitter and Facebook for upcoming research projects, including one about secret societies!
Whitney Clayton, amazing concept artist with whom Tiger Style sometimes has the privilege of working, made awesome painting:
You may know her work from, as just one example, the Waking Mars load screen:
Check out her blog with lots more amazing art here!